AI Insights · Timothy · October 2021
Top 5 Boxing Games on iOS in Hungary - Q3 2021
Discover how the top 5 boxing games performed on the iOS platform in Hungary during Q3 2021, with insights on weekly downloads, revenue, and active users.
Throughout the third quarter of 2021, the top 5 boxing games on the iOS platform in Hungary showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared based on data from Sensor Tower.
Boxing Star: Real Boxing Fight experienced fluctuating weekly revenue, peaking at around $126 in mid-July before dipping to lower values by the end of September. Weekly downloads fluctuated between 16 and 42, with a notable increase towards the end of the quarter. The game’s active user base peaked at 123 in the week of September 20, showing a general upward trend from mid-August.
Real Boxing 2 from Vivid Games S.A. saw a steady increase in weekly revenue, reaching $46 in early September. The app's downloads peaked at 215 in mid-July but saw a decline towards the end of the quarter. Active users mirrored this trend, peaking at 352 in mid-July and then gradually decreasing to around 167 by the end of September.
WWE Mayhem had its highest weekly revenue in late July at $63, with subsequent weeks showing moderate fluctuations. Downloads peaked at 64 in mid-July but saw a significant drop in the following weeks. Active users were highest in mid-July at 74 but also saw a decline, with only 10 users active in early August.
EA SPORTS™ UFC® showed consistent performance in weekly downloads, peaking at 144 in mid-July. The game’s revenue remained relatively stable, with minor fluctuations around $15-$46 throughout the quarter. Active users peaked at 332 in mid-July, maintaining a steady number around 200 towards the end of the quarter.
Lastly, Slap Kings displayed a varied performance with weekly downloads peaking at 111 in mid-July. Revenue showed some fluctuations, reaching $49 in early September. Active users peaked at 323 in mid-July and remained relatively stable, ending the quarter with 234 active users.
For more detailed insights and data, visit Sensor Tower.